Lost in Random tells the story of a world ruled over by an all-powerful and tyrannical Queen. A world of dice magic & yet only one dice However, it's also dulled by some unfortunate limitations and cracks at the seams of the overall experience. It’s a world controlled by sorcery imbued into chance, and the journey through it is a visual, musical, interactive, and narrative spectacle. I hope you get what I mean, it's not the easiest thing to explain.What if all things were subject to a roll of the dice? What if the only things that stood between catastrophe and fortune were a one-to-six pipped roll? What if, despite what chance said, you refused to simply accept the outcome? Lost in Random is a grim, yet magical world. I was just thinking it'd be nice to have that direct comparison open above or bellow (where relevant). You have to flick back and forth between the old and the new. Last thought, when selecting a new character, if you want to compare between the old and new of a certain class then sometimes with certain characters the old characters dice panel opens and overlays the new option, rather than going above or under, so a direct comparison isn't possible. I was also thinking, just as an idea, it would be quite useful if you could drag the dice around once they have been rolled, just as another way to help organise each roll and see what combinations would work together before deciding which to re-roll or lock in. I'm aware of the double click to arrange them in a column, but I just think sometimes a different way to organise them could be quite useful. I was just wondering whether there were any plans to add some colour blind options? I have lost characters several times in battle when they are poisoned as I struggle to tell the difference between the red health and the green poison icons.
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